![]() ![]() Hold SteadyĪs a tower defense game, the Kingdom Rush series stands out by giving the player limited spots where they may place their towers and a selection of only four towers to work with (though there are branching upgrades). It helps that there are characters that appear along the way and flesh out the world even more than before. It’s bright and colorful, bringing a lot of life to the world and giving the distinct impression of progress as you move though the game and your path appears along the map itself. The map that serves as the level select is back as well, one of my favorite storytelling elements from the last game. We’ll get into the gameplay implication of these later on, but for now, they serve to bring the areas that you move through more to life, giving them a little more unpredictability. However, story is woven more into the levels than ever before, as there are more interactive elements in each of the levels this time around. ![]() We’re given little reasons why the point we are at needs to be defended through brief paragraphs before each of the levels. That doesn’t mean that there isn’t any story at all though. Once again, this is a game where the gameplay is much more the stand-out than any story that is included, as is fairly typical of the genre. ![]() So, I have to wonder what changes came about in the later games in order to innovate on the already great gameplay that came before. Introducing Kingdom Rush Origins Switch ReviewĪ little over a month ago, I had the chance to review Kingdom Rush for Nintendad (Review here) and liked it quite a bit, so when the chance came up for me to take a crack at one of the later games in the series, I was all for it. ![]()
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