![]() Also having sufficient rep to trade with them often the leaders have some credits to spare 5 PsyXypher 3 yr. ago Ooh I forgot dismembering putus templar is a good way to steal implants sometimes. It has treads in place of legs, it wears two masks and wields three chainguns with its two giant robotic hands and implanted gun rack. First of all, a thank you to the Caves of Qud discord for providing input and feedback, theyre a real cool bunch. For implants try rusted archway, grit gate, Bethesda susa and some ruins have becoming nooks. Currently, with what my character has equipped, its description is even weirder than that of a throroughly mutated Chimera. Is there any use for cybernetics as a mutant Doing the best I have ever done, level 15 esper and I found an optical bioscanner and an Improved Dueling Stance Skillsoft implant. I've come to the conclusion that ♥♥♥'s true objective is to make your character as ridiculous as possible in terms of equipment. There's alse a feet implant that gives you +10 MS without sacrificing your feet slot, which means that you can get up to 140 MS while still getting AV or DV from footwear which makes this implant quite pointless. In short, there are plenty of mobility options out there that do not require turning yourself into a squishy tank, at a hefty license point cost. ![]() And if you delve deep enough, you'll be having a lot of flume-fliers, too. You can get up to around 130 movespeed with spring-loaded bounding boots, and sprinting is a thing too. If you're not familiar, Caves of Qud is a game where you can be anything from a self-cloning psychic mutant to a cyber-enhanced terminator or a turtle-person who shoots fire from their hands. Originally posted by CHOO CHOO:I wouldn't do it. ![]()
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